Sunday, May 8, 2011

AutoCAD Topic

MALAY LANGUANGE


PENGENALAN ASAS AUTOCAD
-          MEMBUKA, MEMBUAT, MENYIMPAN FILE BARU ATAU SEDIA ADA
-          RUANG INTERFACE AUTOCAD SEPERTI TITLE BAR, TOOLBAR, DRAWING AREA, COMMAND WINDOW, CROSSHAIR DAN DRAWING UNITS

MELUKIS OBJEK
-          PENGGUNAAN COMMAND ASAS BAGI MELUKIS OBJEK 2D SEPERTI LINE, POLYLINE, RECTANGLE, CIRCLE, POLYGON, BUSUR DAN ELIPS
-          PENGGUNAAN SISTEM KOORDINAT SEPERTI KARTESAN, POLAR DAN RELATIF
-          PENGGUNAAN GRID, SNAP, ORTHO, POLAR DAN AUTOTRACK DALAM MELUKIS
-          MEMBUAT TEKS  SEPERTI SINGLE LINE DAN MULTILINE TEXT HACTH DAN BOUNDRY
               
PENGGUNAAN TOOLBAR MODIFY
-          PENGGUNAAN COMMAND TERTENTU BAGI MELUKIS ATAU MENGEDIT SEPERTI ERASE, COPY, MIRROR, ROTATE, SCALE, TRIM, EXTEND, ARRAY, CHAMFER DAN FILLET

PENGGUNAAN TOOLBAR DAN LAYER
-          MEMBUAT TOOLBAR DAN WORKSPACE SENDIRI BAGI MEMUDAHKAN TEKNIK MELUKIS
-          CARA PENGGUNAAN LAYER (LAYER PROPERTIES MANAGER, LAYER FILTER, NEW LAYER)

DIMENSION DAN BLOK
-          MEMBUAT DIMENSION DARI JENIS LINEAR, ALIGNED, RADIUS, DIAMETER, ANGULAR, CONTINUOUS, BASELINE, ARC 
-          MEMBUAT DAN MENGEDIT BLOK
               
OBJEK TIGA DIMENSI
-          PENGGUNAAN KOORDINAT 3D SEPERTI MEMUTAR UCS, TITIK ORIGIN UCS, UCS 3 POINTS, MENYIMPAN UCS, ORTHOGRAPHIC UCS
-          PENGGUNAAN VIEWPORT BAGI MELIHAT OBJEK DARI PANDANGAN BERLAINAN
-          MEMBINA MODEL SURFACE (EDGE MESH, TABULATED MESH, RULED MESH, REVOLVED MESH)
-          MEMBINA MODEL OBJEK SOLID (PRISMA, BOLA, KERUCUT, SILINDER, CINCIN, HELIX)
-          PENGGUNAAN PERINTAH EXTRUDE (EXTRUDE DAN EXTRUDE PATH) DAN REVOLVE

MENGEDIT OBJEK 3D
-          PENGGUNAAN ARAHAN SOLID EDITING (EXTRUDE FACES, MOVE FACES, OFFSET FACES, ROTATE FACES, COPY FACES, TAPER FACES), 3D ARRAY (RECTANGULAR DAN POLAR), 3D ROTATE, 3D MIRROR (XY, YZ, ZX)
-          PENGGUNAAN PERINTAH BOOLEAN (UNION, SUBTRACK), PERINTAH SLICE (XY, YZ, ZX)


KAMERA DAN CAHAYA
-          PENGGUNAAN ARAHAN 3D ORBIT (CONTINUOUS ORBIT, ADJUST DISTANCE, ZOOM, PAN, PARALLEL, PERSPECTIVE), DYNAMIC VIEW (CAMERA, TARGET, DISTANCE) BAGI MELIHAT OBJEK PELBAGAI SUDUT
-          KEBOLEHAN MELIHAT HASIL LUKISAN DALAM BENTUK YANG LEBIH MENARIK MELALUI VISUAL STYLE (3D WIREFRAME, 3D HIDDEN, REALISTIC, CONCEPTUAL), PENCAHAYAAN (POINT LIGHT, DISTANT LIGHT, SPOT LIGHT)

MATERIAL DAN RENDERING
-          PENGGUNAAN  MATERIAL YANG SESUAI BAGI SETIAP OBJEK YANG DILUKIS SERTA MEMODIFIKASI MATERIAL SEDIA ADA DAN TEKNIK RENDERING

LAYOUT DAN PENCETAKAN
-          PENGGUNAAN ARAHAN MENCETAK BAGI SETIAP LUKISAN YANG DILUKIS

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       ENGLISH LANGUANGE

        BASIC INTRODUCTION IN AUTOCAD
-          OPEN, NEW, SAVE FILE
-          DRAWING INTERFACE SUCH AS TITLE BAR, TOOLBAR, TOOLBAR, DRAWING AREA, COMMAND WINDOW, CROSSHAIR AND DRAWING UNITS

        DRAW AN OBJECT
-          THE USING OF BASIC COMMAND TO DRAW 2D OBJECT SUCH LINE, POLYLINE, RECTANGLE, CIRCLE, POLYGON, ARC AND ELLIPSE
-          USING THE COORDINATE SYSTEM SUCH CRAESIAN, POLAR AND RELATIVE
-          USING GRID, SNAP, ORTHO, POLAR AND AUTOTRACK IN DRAWING
-          USING SUCH SINGLE LINE AND MULTILINE TEXT HACTH AND BOUNDRY
               
        USING MODIFY TOOLBAR 
-          USING CERTAIN COMMAND TO DRAW OR EDITING SUCH AS ERASE, COPY, MIRROR, ROTATE, SCALE, TRIM, EXTEND, ARRAY, CHAMFER AND FILLET

        USING TOOLBAR AND LAYER
-          APPLYING YOUR OWN TOOLBAR ANDN WORKSPACE TO EASE YOUR DRAWING TECHNIQUE
-          THE  USE OF LAYER (LAYER PROPERTIES MANAGER, LAYER FILTER, NEW LAYER)

        DIMENSION AND BLOCK
-          APPLYING CERTAIN TYPES OF DIMENSION FROM LINEAR, ALIGNED, RADIUS, DIAMETER, ANGULAR, CONTINUOUS, BASELINE AND ARC 
-          MAPPLYING AND EDITING BLOCK
               
        THREE DIMENSION OBJECT
-          USING 3D COORDINATE SUCH AS  ROTATE UCS, ORIGIN UCS, UCS 3 POINTS, SAVING UCS, ORTHOGRAPHIC UCS
-          USING VIEWPORT TO LOOK YOUR OBJECT FROM DIFFERENT POINT/ANGLE
-          TO DRAW SURFACE MEDELLING (EDGE MESH, TABULATED MESH, RULED MESH, REVOLVED MESH)
-          TO DRAW SOLID MODELLING (PRISMA, BOLA, KERUCUT, SILINDER, CINCIN, HELIX)
-          THE USE OF EXTRUDE COMMAND (EXTRUDE AND EXTRUDE PATH) AND REVOLVE

        3D OBJECT EDITING
-          USING SOLID COMMAND EDITING (EXTRUDE FACES, MOVE FACES, OFFSET FACES, ROTATE FACES, COPY FACES, TAPER FACES), 3D ARRAY (RECTANGULAR AND POLAR), 3D ROTATE, 3D MIRROR (XY, YZ, ZX)
-          USING BOOLEAN COMMAND (UNION, SUBTRACK), SLICE COMMAND (XY, YZ, ZX)


        CAMERA AND LIGHTING
-          USING 3D ORBIT COMMAND (CONTINUOUS ORBIT, ADJUST DISTANCE, ZOOM, PAN, PARALLEL, PERSPECTIVE), DYNAMIC VIEW (CAMERA, TARGET, DISTANCE) TO SEE/VIEW OBJECT FROM DIFFERENT VIEW/ANGLE
-          KTO VIEW OBJECT/DRAWING WITH MORE VISUAL STYLE (3D WIREFRAME, 3D HIDDEN, REALISTIC, CONCEPTUAL), LIGHTING (POINT LIGHT, DISTANT LIGHT, SPOT LIGHT)

        MATERIAL AND RENDERING
-          USING CERTAIN MATERIAL FOR EACH OBJECT YOU DRAW AND MODIFY THE MATERIAL AND ALSO RENDERING TECHNIQUE

        LAYOUT DAN PLOTTING/PRINTING
-          PLOTTING AND PRINTING COMMAND FOR YOUR DRAWING

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