Tuesday, May 10, 2011

Penawaran Kursus AutoCAD Level 1 & 2

Kepada sesiapa yang berminat untuk belajar kelas AutoCAD sila rujuk maklumat di bawah :

Pendaftaran :
Dibuka sekarang

Kelas :
Bulan - Bermula pada bulan Jun
Hari (Selama 4 hari) - Sabtu dan Ahad (Hari biasa sebelah malam - mengikut keperluan)
Waktu - 9.00 pagi hingga 1.00 tgh hari (mengikut keperluan)
Tempat - Kangar Perlis

Yuran :
Level 1 - RM 450 (HARGA ASAL RM 550)
Level 2 - RM 450 (HARGA ASAL RM 550)

* Pengambilan hanya untuk 15 orang
* Sijil akan dikeluarkan selepas tamat kursus



LEVEL 1

PENGENALAN ASAS AUTOCAD
-          MEMBUKA, MEMBUAT, MENYIMPAN FILE BARU ATAU SEDIA ADA
-          RUANG INTERFACE AUTOCAD SEPERTI TITLE BAR, TOOLBAR, DRAWING AREA, COMMAND WINDOW, CROSSHAIR DAN DRAWING UNITS

MELUKIS OBJEK
-          PENGGUNAAN COMMAND ASAS BAGI MELUKIS OBJEK 2D SEPERTI LINE, POLYLINE, RECTANGLE, CIRCLE, POLYGON, BUSUR DAN ELIPS
-          PENGGUNAAN SISTEM KOORDINAT SEPERTI KARTESAN, POLAR DAN RELATIF
-          PENGGUNAAN GRID, SNAP, ORTHO, POLAR DAN AUTOTRACK DALAM MELUKIS
-          MEMBUAT TEKS  SEPERTI SINGLE LINE DAN MULTILINE TEXT HACTH DAN BOUNDRY
               
PENGGUNAAN TOOLBAR MODIFY
-          PENGGUNAAN COMMAND TERTENTU BAGI MELUKIS ATAU MENGEDIT SEPERTI ERASE, COPY, MIRROR, ROTATE, SCALE, TRIM, EXTEND, ARRAY, CHAMFER DAN FILLET

PENGGUNAAN TOOLBAR DAN LAYER
-          MEMBUAT TOOLBAR DAN WORKSPACE SENDIRI BAGI MEMUDAHKAN TEKNIK MELUKIS
-          CARA PENGGUNAAN LAYER (LAYER PROPERTIES MANAGER, LAYER FILTER, NEW LAYER)

DIMENSION DAN BLOK
-          MEMBUAT DIMENSION DARI JENIS LINEAR, ALIGNED, RADIUS, DIAMETER, ANGULAR, CONTINUOUS, BASELINE, ARC 
-          MEMBUAT DAN MENGEDIT BLOK
               

LEVEL 2

OBJEK TIGA DIMENSI
-          PENGGUNAAN KOORDINAT 3D SEPERTI MEMUTAR UCS, TITIK ORIGIN UCS, UCS 3 POINTS, MENYIMPAN UCS, ORTHOGRAPHIC UCS
-          PENGGUNAAN VIEWPORT BAGI MELIHAT OBJEK DARI PANDANGAN BERLAINAN
-          MEMBINA MODEL SURFACE (EDGE MESH, TABULATED MESH, RULED MESH, REVOLVED MESH)
-          MEMBINA MODEL OBJEK SOLID (PRISMA, BOLA, KERUCUT, SILINDER, CINCIN, HELIX)
-          PENGGUNAAN PERINTAH EXTRUDE (EXTRUDE DAN EXTRUDE PATH) DAN REVOLVE

MENGEDIT OBJEK 3D
-          PENGGUNAAN ARAHAN SOLID EDITING (EXTRUDE FACES, MOVE FACES, OFFSET FACES, ROTATE FACES, COPY FACES, TAPER FACES), 3D ARRAY (RECTANGULAR DAN POLAR), 3D ROTATE, 3D MIRROR (XY, YZ, ZX)
-          PENGGUNAAN PERINTAH BOOLEAN (UNION, SUBTRACK), PERINTAH SLICE (XY, YZ, ZX)


KAMERA DAN CAHAYA
-          PENGGUNAAN ARAHAN 3D ORBIT (CONTINUOUS ORBIT, ADJUST DISTANCE, ZOOM, PAN, PARALLEL, PERSPECTIVE), DYNAMIC VIEW (CAMERA, TARGET, DISTANCE) BAGI MELIHAT OBJEK PELBAGAI SUDUT
-          KEBOLEHAN MELIHAT HASIL LUKISAN DALAM BENTUK YANG LEBIH MENARIK MELALUI VISUAL STYLE (3D WIREFRAME, 3D HIDDEN, REALISTIC, CONCEPTUAL), PENCAHAYAAN (POINT LIGHT, DISTANT LIGHT, SPOT LIGHT)

MATERIAL DAN RENDERING
-          PENGGUNAAN  MATERIAL YANG SESUAI BAGI SETIAP OBJEK YANG DILUKIS SERTA MEMODIFIKASI MATERIAL SEDIA ADA DAN TEKNIK RENDERING

LAYOUT DAN PENCETAKAN
-          PENGGUNAAN ARAHAN MENCETAK BAGI SETIAP LUKISAN YANG DILUKIS
               

Sunday, May 8, 2011

AutoCAD Topic

MALAY LANGUANGE


PENGENALAN ASAS AUTOCAD
-          MEMBUKA, MEMBUAT, MENYIMPAN FILE BARU ATAU SEDIA ADA
-          RUANG INTERFACE AUTOCAD SEPERTI TITLE BAR, TOOLBAR, DRAWING AREA, COMMAND WINDOW, CROSSHAIR DAN DRAWING UNITS

MELUKIS OBJEK
-          PENGGUNAAN COMMAND ASAS BAGI MELUKIS OBJEK 2D SEPERTI LINE, POLYLINE, RECTANGLE, CIRCLE, POLYGON, BUSUR DAN ELIPS
-          PENGGUNAAN SISTEM KOORDINAT SEPERTI KARTESAN, POLAR DAN RELATIF
-          PENGGUNAAN GRID, SNAP, ORTHO, POLAR DAN AUTOTRACK DALAM MELUKIS
-          MEMBUAT TEKS  SEPERTI SINGLE LINE DAN MULTILINE TEXT HACTH DAN BOUNDRY
               
PENGGUNAAN TOOLBAR MODIFY
-          PENGGUNAAN COMMAND TERTENTU BAGI MELUKIS ATAU MENGEDIT SEPERTI ERASE, COPY, MIRROR, ROTATE, SCALE, TRIM, EXTEND, ARRAY, CHAMFER DAN FILLET

PENGGUNAAN TOOLBAR DAN LAYER
-          MEMBUAT TOOLBAR DAN WORKSPACE SENDIRI BAGI MEMUDAHKAN TEKNIK MELUKIS
-          CARA PENGGUNAAN LAYER (LAYER PROPERTIES MANAGER, LAYER FILTER, NEW LAYER)

DIMENSION DAN BLOK
-          MEMBUAT DIMENSION DARI JENIS LINEAR, ALIGNED, RADIUS, DIAMETER, ANGULAR, CONTINUOUS, BASELINE, ARC 
-          MEMBUAT DAN MENGEDIT BLOK
               
OBJEK TIGA DIMENSI
-          PENGGUNAAN KOORDINAT 3D SEPERTI MEMUTAR UCS, TITIK ORIGIN UCS, UCS 3 POINTS, MENYIMPAN UCS, ORTHOGRAPHIC UCS
-          PENGGUNAAN VIEWPORT BAGI MELIHAT OBJEK DARI PANDANGAN BERLAINAN
-          MEMBINA MODEL SURFACE (EDGE MESH, TABULATED MESH, RULED MESH, REVOLVED MESH)
-          MEMBINA MODEL OBJEK SOLID (PRISMA, BOLA, KERUCUT, SILINDER, CINCIN, HELIX)
-          PENGGUNAAN PERINTAH EXTRUDE (EXTRUDE DAN EXTRUDE PATH) DAN REVOLVE

MENGEDIT OBJEK 3D
-          PENGGUNAAN ARAHAN SOLID EDITING (EXTRUDE FACES, MOVE FACES, OFFSET FACES, ROTATE FACES, COPY FACES, TAPER FACES), 3D ARRAY (RECTANGULAR DAN POLAR), 3D ROTATE, 3D MIRROR (XY, YZ, ZX)
-          PENGGUNAAN PERINTAH BOOLEAN (UNION, SUBTRACK), PERINTAH SLICE (XY, YZ, ZX)


KAMERA DAN CAHAYA
-          PENGGUNAAN ARAHAN 3D ORBIT (CONTINUOUS ORBIT, ADJUST DISTANCE, ZOOM, PAN, PARALLEL, PERSPECTIVE), DYNAMIC VIEW (CAMERA, TARGET, DISTANCE) BAGI MELIHAT OBJEK PELBAGAI SUDUT
-          KEBOLEHAN MELIHAT HASIL LUKISAN DALAM BENTUK YANG LEBIH MENARIK MELALUI VISUAL STYLE (3D WIREFRAME, 3D HIDDEN, REALISTIC, CONCEPTUAL), PENCAHAYAAN (POINT LIGHT, DISTANT LIGHT, SPOT LIGHT)

MATERIAL DAN RENDERING
-          PENGGUNAAN  MATERIAL YANG SESUAI BAGI SETIAP OBJEK YANG DILUKIS SERTA MEMODIFIKASI MATERIAL SEDIA ADA DAN TEKNIK RENDERING

LAYOUT DAN PENCETAKAN
-          PENGGUNAAN ARAHAN MENCETAK BAGI SETIAP LUKISAN YANG DILUKIS

______________________________________________________________________________________________


       ENGLISH LANGUANGE

        BASIC INTRODUCTION IN AUTOCAD
-          OPEN, NEW, SAVE FILE
-          DRAWING INTERFACE SUCH AS TITLE BAR, TOOLBAR, TOOLBAR, DRAWING AREA, COMMAND WINDOW, CROSSHAIR AND DRAWING UNITS

        DRAW AN OBJECT
-          THE USING OF BASIC COMMAND TO DRAW 2D OBJECT SUCH LINE, POLYLINE, RECTANGLE, CIRCLE, POLYGON, ARC AND ELLIPSE
-          USING THE COORDINATE SYSTEM SUCH CRAESIAN, POLAR AND RELATIVE
-          USING GRID, SNAP, ORTHO, POLAR AND AUTOTRACK IN DRAWING
-          USING SUCH SINGLE LINE AND MULTILINE TEXT HACTH AND BOUNDRY
               
        USING MODIFY TOOLBAR 
-          USING CERTAIN COMMAND TO DRAW OR EDITING SUCH AS ERASE, COPY, MIRROR, ROTATE, SCALE, TRIM, EXTEND, ARRAY, CHAMFER AND FILLET

        USING TOOLBAR AND LAYER
-          APPLYING YOUR OWN TOOLBAR ANDN WORKSPACE TO EASE YOUR DRAWING TECHNIQUE
-          THE  USE OF LAYER (LAYER PROPERTIES MANAGER, LAYER FILTER, NEW LAYER)

        DIMENSION AND BLOCK
-          APPLYING CERTAIN TYPES OF DIMENSION FROM LINEAR, ALIGNED, RADIUS, DIAMETER, ANGULAR, CONTINUOUS, BASELINE AND ARC 
-          MAPPLYING AND EDITING BLOCK
               
        THREE DIMENSION OBJECT
-          USING 3D COORDINATE SUCH AS  ROTATE UCS, ORIGIN UCS, UCS 3 POINTS, SAVING UCS, ORTHOGRAPHIC UCS
-          USING VIEWPORT TO LOOK YOUR OBJECT FROM DIFFERENT POINT/ANGLE
-          TO DRAW SURFACE MEDELLING (EDGE MESH, TABULATED MESH, RULED MESH, REVOLVED MESH)
-          TO DRAW SOLID MODELLING (PRISMA, BOLA, KERUCUT, SILINDER, CINCIN, HELIX)
-          THE USE OF EXTRUDE COMMAND (EXTRUDE AND EXTRUDE PATH) AND REVOLVE

        3D OBJECT EDITING
-          USING SOLID COMMAND EDITING (EXTRUDE FACES, MOVE FACES, OFFSET FACES, ROTATE FACES, COPY FACES, TAPER FACES), 3D ARRAY (RECTANGULAR AND POLAR), 3D ROTATE, 3D MIRROR (XY, YZ, ZX)
-          USING BOOLEAN COMMAND (UNION, SUBTRACK), SLICE COMMAND (XY, YZ, ZX)


        CAMERA AND LIGHTING
-          USING 3D ORBIT COMMAND (CONTINUOUS ORBIT, ADJUST DISTANCE, ZOOM, PAN, PARALLEL, PERSPECTIVE), DYNAMIC VIEW (CAMERA, TARGET, DISTANCE) TO SEE/VIEW OBJECT FROM DIFFERENT VIEW/ANGLE
-          KTO VIEW OBJECT/DRAWING WITH MORE VISUAL STYLE (3D WIREFRAME, 3D HIDDEN, REALISTIC, CONCEPTUAL), LIGHTING (POINT LIGHT, DISTANT LIGHT, SPOT LIGHT)

        MATERIAL AND RENDERING
-          USING CERTAIN MATERIAL FOR EACH OBJECT YOU DRAW AND MODIFY THE MATERIAL AND ALSO RENDERING TECHNIQUE

        LAYOUT DAN PLOTTING/PRINTING
-          PLOTTING AND PRINTING COMMAND FOR YOUR DRAWING

______________________________________________________________________________________________


Monday, May 2, 2011

AutoCAD Price and Fees for Classes

If we can see the price or fees for AutoCAD Class may differ for other. For example in Kuala Lumpur, Malaysia will be much expensive rather than in small or outside city area.Below is the fees for AutoCAD Class in Malaysia:

Place A
- Level 1, Fees RM250, Time 8 hour
- Level 2, Fees RM250, Time 8 hour

Place B
- AutoCAD Package, Fees RM1200, Time 1-2 month (25 hour)

Place C
- 2D Plan Drafter Package, Fess RM950, Time 24 hour

Place D
- AutoCAd 2D Package, Fees RM850, Time 2 day (12 hour)


* As you can see some of the package very costly and other cheap, but for the AutoCAD learner money is not the problem but the knowledge is more important. Some people can learn on their own and maybe with more time to spend in front of computer and a lot of exercise



Learning the AutoCAD

Please click the link below

http://belajarautocad.wordpress.com/

* maybe you can get some information and knowledge with this link

Blog Author History in AutoCAD

Year 1999-2000
Study in private college at Penang, Malaysia for 1 year in Tool and Die Technology Courses

Year 2001-2004
Study in one of Mara College (under goverment) at Cheras, Kuala Lumpur, Malaysia for 3 year in Production Technology majoring in Tool and Die Technology

Year 2004-2006
Working in a factory in Penang, Malaysia as an Tooling Assistant Engineer for 2 years 

Year 2006-2008
Working also in a factory in Penang, Malaysia as an Equipment Technician for 2 years 

Year 2008-2009
- Working in a factory in Penang, Malaysia as an Technical Assistant
- Working in a factory in Kulim, Kedah, Malaysia as an Process Assistant Engineer

Year 2009-Sekarang
Currently working in one of Government Department in northern Malaysia as an Executive Officer


- Already learnt about AutoCAD since 1999, while other software such as MasterCAM, Solid Edge, Mechanical Desktop and other designing software during studies and since working time
- Use mainly of the AutoCAD in designing/working
- When working with government also sometime use the AutoCAD
- Currently concentrate in blog making (AutoCAD Learning), and other related software in designing will be coming up soon (when this blog finished)

AutoCAD History

Let us see the history or beginning of the AutoCAD. Maybe many people still don't know or new AutoCAD student's don't know the history of AutoCAD. This link also can be a referrer for student to do their assignment (please click the link below)

http://en.wikipedia.org/wiki/Autocad

* Anyone with good additional information about AutoCAD please add

Learning the AutoCAD

   Now I will show you the use of:

1. Drawing Units
    -to choose the units such as milimeter (mm), meter (m), inchi etc

2. There are 3 main step to draw an object for example to draw line, rectangle, circle etc. those step is:
   i- Icon
   ii- Menu Bar (Drop Down Bar)
   iii- Command Bar (typing the command)

3. We also can use Coordinate System to draw and object and mostly in using the line command which is:
   i- Cartesian Coordinate
   ii- Polar Coordinate
   iii- Relative Coordinate



*Tips : To be master in AutoCAD and the use of it, you must familiar with all of the icon (toolbar) inside AutoCAD in making such a good quality and faster drawing

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